Networking Merge 2
Created by: miurary
Moving current Server and Client code to master:
- 2 new projects, should not affect AR Collaboration
- Will be combined with AR Collaboration code
- Client: Unity project with scripts, player/localPlayer prefabs, TCP/UDP networking, audio transfer
- Server: C# console project, TCP/UDP networking, audio transfer
- Audio Transfer process: capture 1 second of audio and send it to server every one second. Server receives audio and sends it to all clients 1 second later.
- Limitations: Latency/quality of audio transfer is poor, but passable.